Cool-Y.github.io/lib/canvas-ribbon/canvas-ribbon.js
2019-04-15 15:42:42 +08:00

74 lines
2.7 KiB
JavaScript
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/**
* Created by zproo on 2017/4/8.
*/
!function () {
function getAttr(script, attr, default_val) {
return Number(script.getAttribute(attr)) || default_val;
}
// 获取自定义配置
var ribbon = document.getElementById('ribbon'); // 当前加载的script
config = {
zIndex: getAttr(ribbon, "zIndex", -1), // z-index
alpha: getAttr(ribbon, "alpha", 0.6), // alpha
ribbon_width: getAttr(ribbon, "size", 90), // size
};
var canvas = document.createElement("canvas");
canvas.style.cssText = "position:fixed;top:0;left:0;z-index:"+config.zIndex;
document.getElementsByTagName("body")[0].appendChild(canvas);
var canvasRibbon = canvas,
ctx = canvasRibbon.getContext('2d'), // 获取canvas 2d上下文
dpr = window.devicePixelRatio || 1, // the size of one CSS pixel to the size of one physical pixel.
width = window.innerWidth, // 返回窗口的文档显示区的宽高
height = window.innerHeight,
RIBBON_WIDTH = config.ribbon_width,
path,
math = Math,
r = 0,
PI_2 = math.PI * 2, // 圆周率*2
cos = math.cos, // cos函数返回一个数值的余弦值-1~1
random = math.random; // 返回0-1随机数
canvasRibbon.width = width * dpr; // 返回实际宽高
canvasRibbon.height = height * dpr;
ctx.scale(dpr, dpr); // 水平、竖直方向缩放
ctx.globalAlpha = config.alpha; // 图形透明度
function init() {
ctx.clearRect(0, 0, width, height); // 擦除之前绘制内容
path = [{x: 0, y: height * 0.7 + RIBBON_WIDTH}, {x: 0, y: height * 0.7 - RIBBON_WIDTH}];
// 路径没有填满屏幕宽度时,绘制路径
while (path[1].x < width + RIBBON_WIDTH) {
draw(path[0], path[1])
}
}
function draw(start, end) {
ctx.beginPath(); // 创建一个新的路径
ctx.moveTo(start.x, start.y); // path起点
ctx.lineTo(end.x, end.y); // path终点
var nextX = end.x + (random() * 2 - 0.25) * RIBBON_WIDTH,
nextY = geneY(end.y);
ctx.lineTo(nextX, nextY);
ctx.closePath();
r -= PI_2 / -50;
// 随机生成并设置canvas路径16进制颜色
ctx.fillStyle = '#' + (cos(r) * 127 + 128 << 16 | cos(r + PI_2 / 3) * 127 + 128 << 8 | cos(r + PI_2 / 3 * 2) * 127 + 128).toString(16);
ctx.fill(); // 根据当前样式填充路径
path[0] = path[1]; // 起点更新为当前终点
path[1] = {x: nextX, y: nextY} // 更新终点
}
function geneY(y) {
var temp = y + (random() * 2 - 1.1) * RIBBON_WIDTH;
return (temp > height || temp < 0) ? geneY(y) : temp;
}
document.onclick = init;
document.ontouchstart = init;
init();
}();