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2015-06-13 22:34:38 +08:00
#ifndef PUSH_H
#define PUSH_H
#include "nebula_proto.h"
// push
// Send sync request to server when received MSGPUSH.
// Remember push sequences in memory.
int NebulaInitPush();
void NebulaOnPush(NebulaHeader *head, const char* data, int len);
void NebulaOnMsg(NebulaHeader *head, const char* data, int len);
#endif //PUSH_H