#ifndef PUSH_H #define PUSH_H #include "nebula_proto.h" // push // Send sync request to server when received MSGPUSH. // Remember push sequences in memory. int NebulaInitPush(); void NebulaOnPush(NebulaHeader *head, const char* data, int len); void NebulaOnMsg(NebulaHeader *head, const char* data, int len); #endif //PUSH_H