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Makefile
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#
# Copyright (C) 2010 OpenWrt.org
#
# This is free software, licensed under the GNU General Public License v2.
# See /LICENSE for more information.
#
include $(TOPDIR)/rules.mk
PKG_NAME:=libsdl-sound
PKG_VERSION:=1.0.3
PKG_RELEASE:=2
PKG_SOURCE:=SDL_sound-$(PKG_VERSION).tar.gz
PKG_SOURCE_URL:=http://icculus.org/SDL_sound/downloads/
PKG_MD5SUM:=aa09cd52df85d29bee87a664424c94b5
PKG_BUILD_DIR:=$(BUILD_DIR)/SDL_sound-$(PKG_VERSION)
PKG_INSTALL:=1
include $(INCLUDE_DIR)/package.mk
TARGET_LDFLAGS += -Wl,-rpath-link,$(STAGING_DIR)/usr/lib
define Package/libsdl-sound
SECTION:=libs
CATEGORY:=Libraries
TITLE:=Simple DirectMedia Layer Sound Decoder
URL:=http://icculus.org/SDL_sound/
DEPENDS:=+libsdl
endef
define Package/libsdl-sound/description
SDL_sound is a library that handles the decoding
of several popular sound file formats, such as .WAV and .MP3.
endef
CONFIGURE_ARGS += \
--with-sdl-prefix="$(STAGING_DIR)/usr" \
--disable-flac \
--disable-mikmod \
--disable-modplug \
--disable-ogg \
--disable-smpeg \
--disable-speex \
define Build/InstallDev
$(INSTALL_DIR) $(1)/usr/include/SDL $(1)/usr/lib
$(CP) \
$(PKG_INSTALL_DIR)/usr/include/SDL/SDL_sound.h \
$(1)/usr/include/SDL/
$(CP) \
$(PKG_INSTALL_DIR)/usr/lib/libSDL_sound*.{a,so*} \
$(1)/usr/lib/
endef
define Package/libsdl-sound/install
$(INSTALL_DIR) $(1)/usr/lib
$(CP) $(PKG_INSTALL_DIR)/usr/lib/libSDL_sound*.so.* $(1)/usr/lib/
endef
$(eval $(call BuildPackage,libsdl-sound))